Spectral Ninja
You control a ninja capable of killing enemies through the spectral dimension.
Controls:
- [A] [D] - Move left and right
- [Space] Jump
- [L] Rewind (four seconds)
- [K] Dash (immune to damage)
- [J] Attack
- [J] [J] Double Attack
- [W] Go through door
Alternative controls are also available and shown in the tutorial
Instructions and help:
You must kill at least half of the enemies to open a door that leads to the next level. Rewinding will restore 50% of the health you lost during the last four seconds.
You do physical (normal) damage with your attacks. Your second attack and dash also do spectral damage (marked blue on the enemies' healthbar). Spectral damage can be triggered by rewinding.
Sprites used:
- Martial Hero (Unity Asset Store)
- Medieval Pixel Art (Unity Asset Store)
- Monsters Creatures Fantasy (Unity Asset Store)
- Simple UI Elements (Unity Asset Store)
- Slash Effect Collection (OGA)
- Pure Projectile - Magic Effect (OGA)
Sounds used:
Music by Joth:
Thanks for reading!
Status | Released |
Platforms | HTML5 |
Author | SeminixDev |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Pixel Art, Time Travel |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard |
Development log
- Large number of tweaks and quality of life changesAug 27, 2020
Comments
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Good game, the single jump height ledges were very easy to abuse as killing ledges though, and I feel like you should have made a blue health bar for the player to show how much health they could rewind. Otherwise, great concept and fun game, fun enough to try and figure out the exploits =P.